Date: Spring 2012
In my last year at the UW Computer Science Department, I built Beat Wizard, a 2-d flash-based rhythm game for the Game Design capstone as part of a four-person team. The course was structured to simulate all phases of the development cycle. We tested and refined our initial mechanics with a paper prototype that was played by our classmates. After the paper prototype design stabilized, we implemented an initial version in Flash using the Flixel engine. This initial version was tested on friends and further refined into a version that was posted to newgrounds.com. We collected additional feedback and metrics from the Newgrounds version before publishing a final version of our game to Kongregate(link below). I spent a lot of time on the initial user experience and tutorial of the game, which taught me that building an intuitive, usable user experience can be fairly challenging.